HandIK

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Table of Contents
animatorthe player animator component
leftHandWeightthe left hand weight
leftHandTargetthe left hand target object
leftHandRotationOffsetthe left hand rotation offset
rightHandWeightthe right hand weight
rightHandTargetthe right hand target object
rightHandRotationOffsetthe right hand rotation offset

Sets an animator hand bone to an IK target. Use it with LateRepeat node.

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