Table of Contents
|gameObject||the game object to instantiate|
|spawnPoint||the spawn point position as game object|
|spawnPointVector||the spawn point position as vector3|
|spawnRotationVector||the spawn rotation|
|quaternionIdentity||set to true if you want the instantiated objects rotation to be set to 0,0,0,0|
|result||store the newly instantiated object to|
Instantiates a game object at a specific position. If the spawn point game object is null, then the node will use the spawn point vector position instead.